The perspective of the avatar: Reading activities as ludic narratives in gamified literature education
2019 (English)In: Abstracts of Papers Presented at the: 13th International Conference on Game Based Learning ECGBL 2019, Academic Conferences and Publishing International Limited, 2019, p. 144-145Conference paper, Oral presentation with published abstract (Other academic)
Place, publisher, year, edition, pages
Academic Conferences and Publishing International Limited, 2019. p. 144-145
Series
Proceedings of the European conference on games-based learning, ISSN 2049-0992, E-ISSN 2049-100X
Keywords [en]
Gaming, Literature, Education, Avatars, Reading, literature, gamification, reading, writing
Keywords [sv]
Spelifiering, Litteraturdidaktik, Avatarer, Läsning
National Category
Didactics
Research subject
Swedish and Education
Identifiers
URN: urn:nbn:se:ltu:diva-76621OAI: oai:DiVA.org:ltu-76621DiVA, id: diva2:1368085
Conference
13th European Conference on Games Based Learning (ECGBL2019), 3-4 October, 2019, Odense, Denmark
Note
ISBN för värdpublikation: 978-1-912764-37-2, 978-1-912764-38-9
2019-11-052019-11-052025-10-22Bibliographically approved