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Gaming motivations and gaming disorder symptoms: A systematic review and meta-analysis
Luleå University of Technology, Department of Health, Education and Technology, Health, Medicine and Rehabilitation.ORCID iD: 0000-0003-4813-0309
Luleå University of Technology, Department of Health, Education and Technology, Health, Medicine and Rehabilitation. Department of Radiation Sciences, Umeå Center for Functional Brain Imaging (UFBI), Umeå University, Sweden.ORCID iD: 0000-0003-1717-240x
Department of Psychology, Umeå University, Sweden.ORCID iD: 0000-0003-3256-9018
Luleå University of Technology, Department of Health, Education and Technology, Health, Medicine and Rehabilitation.ORCID iD: 0000-0002-2709-9966
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2022 (English)In: Journal of Behavioral Addictions, ISSN 2062-5871, E-ISSN 2063-5303, Vol. 11, no 3, p. 667-688Article, review/survey (Refereed) Published
Abstract [en]

Background and aims: The present systematic review and meta-analysis aimed to synthesize the available literature on the relationship between gaming motivations and gaming disorder symptoms. Specifically, to (1) explore what gaming motivation questionnaires and classifications are used in studies on gaming disorder symptoms and (2) investigate the relationship between motivational factors and symptoms of gaming disorder. Method: An electronic database search was conducted via EBSCO (MEDLINE and PsycINFO) and the Web of Science Core Collection. All studies using validated measurements on gaming disorder symptoms and gaming motivations and available correlation coefficients of the relationship between gaming disorder and gaming motivations were included. The meta-analyses were conducted using a random-effects model. Results: In total, 49 studies (k = 58 independent sub-samples), including 51,440 participants, out of which 46 studies (k = 55 sub-samples, n = 49,192 participants) provided data for the meta-analysis. The synthesis identified fourteen different gaming motivation instruments, seven unique motivation models, and 26 motivational factors. The meta-analysis showed statistically significant associations between gaming disorder symptoms and 23 out of 26 motivational factors, with the majority of the pooled mean effect sizes ranging from small to moderate. Moreover, large heterogeneity was observed, and the calculated prediction intervals indicated substantial variation in effects across populations and settings. Motivations related to emotional escape were robustly associated with gaming disorder symptoms. Discussion and conclusions: The present meta-analysis reinforces the importance of motivational factors in understanding problematic gaming behavior. The analysis showed significant heterogeneity in most outcomes, warranting further investigation.

Place, publisher, year, edition, pages
Akademiai Kiado, 2022. Vol. 11, no 3, p. 667-688
Keywords [en]
meta-analysis, systematic review, gaming disorder, addiction, problematic gaming, motivation
National Category
Psychiatry Drug Abuse and Addiction
Research subject
Engineering Psychology
Identifiers
URN: urn:nbn:se:ltu:diva-93244DOI: 10.1556/2006.2022.00053ISI: 000864860900004PubMedID: 36094861Scopus ID: 2-s2.0-85139853140OAI: oai:DiVA.org:ltu-93244DiVA, id: diva2:1698810
Funder
Knut and Alice Wallenberg Foundation, KAW 2014.0205Vinnova, 2021-02361Forte, Swedish Research Council for Health, Working Life and Welfare, 2020-01111Swedish National Centre for Research in Sports, P2021-0103
Note

Validerad;2022;Nivå 2;2022-11-28 (sofila)

Available from: 2022-09-26 Created: 2022-09-26 Last updated: 2025-10-21Bibliographically approved
In thesis
1. The Dark Side of Video Gaming: Gaming Motivations and Emotion Dysregulation in Gaming Disorder
Open this publication in new window or tab >>The Dark Side of Video Gaming: Gaming Motivations and Emotion Dysregulation in Gaming Disorder
2024 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Gaming Disorder (GD) has been officially recognized as a mental health condition due to addictive behavior by the World Health Organization. Internet Gaming Disorder (IGD) is also under preliminary consideration by the American Psychiatric Association as a condition requiring further research. Knowledge concerning psychological factors associated with GD is of great importance for developing effective prevention and treatment programs. Thus, the overarching aim of this thesis was to increase our knowledge concerning GD, specifically how underlying psychological processes such as motivational factors and emotional dysregulation are associated with this condition. The current thesis also aimed to translate and investigate the validity of Swedish gaming motivation and GD symptom measures. This thesis comprises four studies. 

Study I synthesized the existing literature on the relationships between gaming motivations and GD symptoms. The findings demonstrated robust associations between certain gaming motivational factors, such as the desire for emotional escape through video games, and more GD symptoms across studies. Study II examined the psychometric properties of three GD screening tools, including the Gaming Disorder Test (GDT) and the Five-Item Gaming Disorder Test (GDT-5), based on the World Health Organization's framework, and the Ten-Item Internet Gaming Disorder Test (IGDT-10), based on the American Psychiatric Association's framework, in a Swedish-speaking sample. Study III investigated the psychometric properties of the Motives for Online Gaming Questionnaire (MOGQ) and a shortened version, the MOGQ-14, in a Swedish-speaking sample. Studies II and III provided evidence of construct validity for these measures. Study IV investigated the mediating effects of depression symptoms and coping, escapism, and fantasy motivations as a composite factor (CEF motives) on the relationship between emotion dysregulation and GD symptoms. Findings showed that depression symptoms and CEF motives mediate this relationship, suggesting that individuals with higher emotion dysregulation and more depression symptoms may use gaming as an emotion regulation technique, which could contribute to an increased risk of developing GD.

The results of this thesis showed a relationship between GD symptoms, emotional dysregulation, and gaming motivations. Healthcare professionals may consider assessing and addressing emotion dysregulation and gaming motivations during prevention or treatment interventions for GD. Future research may investigate these variables in clinical populations to better understand GD and develop more effective interventions. This thesis also provides validated measures of gaming motivations and symptoms of GD, which may benefit future research, healthcare professionals, and other stakeholders.

Place, publisher, year, edition, pages
Luleå: Luleå University of Technology, 2024
Series
Doctoral thesis / Luleå University of Technology 1 jan 1997 → …, ISSN 1402-1544
Keywords
gaming disorder, emotion dysregulation, motivation, psychometric validation, addiction
National Category
Psychology Other Social Sciences not elsewhere specified
Research subject
Psychology
Identifiers
urn:nbn:se:ltu:diva-110190 (URN)978-91-8048-654-5 (ISBN)978-91-8048-655-2 (ISBN)
Public defence
2024-12-06, Vetenskapens hus, Luleå, 09:00 (Swedish)
Opponent
Supervisors
Available from: 2024-10-04 Created: 2024-10-04 Last updated: 2025-10-21Bibliographically approved

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Bäcklund, ChristianElbe, PiaEriksson Sörman, DanielLjungberg, Jessica K.

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