How does the number of early reflections in virtual reality environments affect sound localization performance?
2024 (English) Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesis
Abstract [en]
Virtual reality is a medium where both visual and aural fidelity strive to be comparable to real life. However, effective sound localization is an important part of many virtual game environments. Previous studies on virtual acoustic environments suggest that acoustic fidelity may be at odds with effective sound localization. Therefore, this study examines how one of the more computationally demanding acoustic processes affects sound localization performance in virtual reality. This study compares three different conditions with varying amounts of early reflections in a virtual reality environment. The results showed no statistically significant difference in azimuth errors, elevation errors or response times.
Place, publisher, year, edition, pages 2024. , p. 27
Keywords [en]
Game Audio, Virtual Reality, Sound Localization, Sound Localisation, Virtual Environments, Acoustics, Spatialization, Virtual, HRTF
National Category
Computer and Information Sciences
Identifiers URN: urn:nbn:se:ltu:diva-105427 OAI: oai:DiVA.org:ltu-105427 DiVA, id: diva2:1857088
Educational program Audio Technology, bachelor's level
Supervisors
Examiners
2024-05-132024-05-102025-10-21 Bibliographically approved