Rigging a Stag in a VFX Production Pipeline
2025 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesis
Abstract [en]
This paper recounts the creation of rigging a stag (male deer) using proprietary in-house production tools from the VFX company Goodbye Kansas. The purpose is to get an understanding of how to rig in a VFX production pipeline. The paper covers how to place the joints, what systems are installed, and how to approach skinning. Furthermore, it delves into common issues from base skinning (skeleton subspace deformation) to fix and setting up corrective joints using an in-house pose space deformation (PSD) tool. The neck remains one of the areas of deformation issues and requires further research and development.
Place, publisher, year, edition, pages
2025. , p. 45
Keywords [en]
rigging, computer graphics, vfx, cgi, cg, film, video, games, animation, 3d, maya, autodesk maya
Keywords [sv]
riggning, datorgrafik, vfx, cgi, film, video, spel, animation, 3d, maya, autodesk maya
National Category
Computer graphics and computer vision
Identifiers
URN: urn:nbn:se:ltu:diva-114268OAI: oai:DiVA.org:ltu-114268DiVA, id: diva2:2006021
Subject / course
Student thesis, at least 15 credits
Educational program
Bachelor Programme in Computer Graphics for Games and Film
Supervisors
Examiners
2025-10-132025-10-132025-10-21Bibliographically approved